Year 2 ‘Catch The Animal’ Scratch Games

In Computing, year 2 have been making their own ‘catch the animal game’ using Scratch. They have even learnt about how to add variables such as a ‘score’ and a ‘timer’ to make their game more interesting to play. Have a go and let us know what score you got in the comments!

2 thoughts on “Year 2 ‘Catch The Animal’ Scratch Games

  1. Nursery class really liked playing these games. Khali said “they are fantastic.” The person that got the highest score was Angel.

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